Lost in Doors is a puzzle game about doors and suprising ways of interacting with them. Explore the absurd and mysterious world filled with only doors and try to solve all its puzzles. This version of the game is the first demo and the developement of the game continues still

Controls: WASD + mouse

Note: There is a bug in the current build that sometimes results in player not being correctly teleported when going trough a portal door. If the bug happens, please try walking trough the door slower. Also, note that the portal doors are usually one way only.

CREDITS

Miro Aurela: Lead Design, Programming

Camilla Pentti: Visual Art, Game Design

Olga Tasanko: Audio, Game Design

StatusReleased
PlatformsHTML5
Rating
Rated 3.4 out of 5 stars
(5 total ratings)
Authorslrdazrl, Camomillez
GenrePuzzle

Download

Download
Build 2303041114.zip

Comments

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I love the concept of this game, it was very fun and one of the puzzles took me forever!

(+2)

realy cool game i realy enjoy the puzzels just be aware there is few bugs we when u try enter a room

Hi! Thanks for your comment and the rating! It's good to hear you liked it.

There is a bug in the current version that sometimes prevents player from getting trough the portals in the Web version (in Unity editor this intersetringly has not been an issue). It's on my todo list to fix it.

(+1)

Great game, some puzzles are harder than others but overall pretty nice.

About 10 minute playthrough from my view.

Hi, and thanks for the feedback! We are planning on continuing to work with the game and all comments are really useful for improving the game experience.

It would actually be extra helpful if you would be able to describe which of the levels felt more difficult than others and if you know why. Do you remember what level they were or what elements there was in the level that made it harder than others?

(+2)

Yeah, the first three were not bad and you could find out what it was. But the 4th was confusing because of everything else. I picked up the toilet paper or whatever on the pedestals and couldn't figure out what to do until I went to the paintings after like 5-8 minutes of looking around. It was a little hard to find out what to do there, which made sense, but the pickable items made it confusing a little more because I felt like that  might have something to do with opening the last door.